tag:blogger.com,1999:blog-6107652550697122861.post8728811028277383951..comments2024-01-07T03:14:25.833-06:00Comments on Club DKF!!! Dubkdad1's Blog Site: Geargia Guide Book #2 - New Toys!dubkdad1http://www.blogger.com/profile/18178039852422062947noreply@blogger.comBlogger3125tag:blogger.com,1999:blog-6107652550697122861.post-38988331847760525052012-10-18T10:44:46.408-05:002012-10-18T10:44:46.408-05:00@LiquidFail: regarding mind control, why do you sa...@LiquidFail: regarding mind control, why do you say that machina geargia doesn't run enough 3's and 4's for it? It only runs 1 3*, but it runs /11/ 4* monsters. I think that is more than enough to justify mind control if the player feels it is worthwhile. If a deck runs 2 3* and 2 4* or something like that, I can understand saying mind control is not justified. But with the amount of 4* this deck runs, I think it is perfectly viable -- not necessary, but viable. I usually don't run mind control myself, but I think it is perfectly viable in this deck if the player running it wants to play it. Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-6107652550697122861.post-83886767922194198492012-10-01T15:23:28.080-05:002012-10-01T15:23:28.080-05:00K so wall of text incoming.
Question: why the mind...K so wall of text incoming.<br />Question: why the mind control?, personally i feel it should only be ran if your deck uses a lot of lvl 3's and 4's, geargi machina doesn't, so if your opponent ends with a set monster, maybe snowman, or a tking, then your gonna have to summon a floater, probly an accel or gearframe, to xyz, or just left snowman sit there, not getting the full badassery out of your mind control, i would opt to drop it for the lance as suggested above, or a 3rd arsenal, as ive found through testing since before the gear's were released, you NEED armor as often as possible, and if you think you can get too much armor, the fortress come in to kick extra machines to the grave and to have more machines to work with in general. <br /><br />I've yet to test lance, but im very eager to although i am having a bit of fun with my current kuri/machina/geargi build so that'll be some time. <br /><br />There's a few more things I wanted to say. <br />-Why you aren't running at least a single torrential, assuming you play metaish or at least spammy decks(wind-ups) that torrential will come in handy when its your only set or 1 of 2 and your opponent doesn't have the heavy, they try to explode and you just get to bash em for it, despite you losing an armor, you hindered them so hard, it's going to be pretty easy to top a gearframe, or 2nd armor especially if your running the 3rd arsenal, <br />-2nd reason to run torrential is gearframe equip to fortress set torrential, in a losing situation, that play has saved my ass a lot because i just topped a gearframe, got cannon, got fortress, and sat behind the torrential i drew previously or right after, letting my fortress survive the next bigger monster my opponent can bring out. Or i can do that to start the game, and let them figure out how the hell their gonna kill my 25 guy twice.<br /><br />Onto snowman eater, although your reasoning makes me want to play it, I've learned that people have learned, that facedowns are no longer always ryko, their the 19 def armor, and they cannot have that flip effect go off AND let armor sit there. Although it will die without eff, i think your better off running traps or a smashing ground to get around the tkings. On a separate note I haven't tested smashing/soul taker yet, but I will eventually, the deck plays like a faster gadget variant, and if you play slower, smashing is your best friend, or so Robbie tells me. :P Overall i just dont feel snowman just doesnt have enough synergy with the deck, I think it would be more suited to the kuri build, as you can sync and overlay with it really easily, but here its just gonna sit there to stall for you, it has no aggro synergy/properties.<br /><br />Onto limiter, I don't mean to bash you, but why in the holy hell are you not playing limiter. I cannot begin to tell you how many games Ive stolen because I had the card, I don't think it matters if a ycs winning deck didn't run the card, In a deck that can spam bigass machines as consistently if not more than regular karakuri decks, the card will put you at enough for game more times than reborn will give you game. Although it has absolutely no utility the fact that it can put game on board with 2 monsters (gearframe/fortress) turn 2 to totally steal it, is definately something to include.<br /><br />I hope I didn't come across arrogant, because you really are my favorite youtuber, not just in the yugioh realm but overall, and I watch a lot of youtube ;_;. Anyway keep on postin stuff and doin what your doing. Can't give you enough praise. :)<br /><br />Also gonna test a trap stun in my kmg build, I never thought of that, my mind always went to mst, then lance, but I'm interested as it seems to be doin work for you.<br /><br />LiquidFailhttps://www.blogger.com/profile/16069379855443219806noreply@blogger.comtag:blogger.com,1999:blog-6107652550697122861.post-84467408281475653862012-09-30T09:34:11.237-05:002012-09-30T09:34:11.237-05:00have you tested Forbidden Lance?
i like the card a...have you tested Forbidden Lance?<br />i like the card a lot, it solves your bottomless/prison problem with fortress, and also protects fortress from dark hole etc.<br />Fortress + Lance always lets me smile<br />only monsters can kill it, and if they do, i either discard 1 card or destroy 1 cardLukeRandihttps://www.blogger.com/profile/15743388673955952084noreply@blogger.com