I've been convinced to play the Machina version of Geargia. As much as I LOVE the Karakuri version of the deck, Effect Veiler and Maxx "C" put in so much work against that deck. I'd rather have a consistent game than one or two big shots for an OTK.
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Saturday, September 29, 2012
Wednesday, September 26, 2012
Amber Bock (Naturia Deck) Tips and Tricks!
I was inspired to make this deck a slow grind type of deck after being taught how to properly play Machina Geargias. You know who you are! Naturia Marron is the heart and soul of the deck. Being able to draw an extra card almost every turn is just insane! As you can see in the video, the way I play the deck is to use Naturia Cliff and Cherries to thin the deck and then use Marron to draw my power cards.
Sunday, September 16, 2012
Geargia Guide Book #1 - First Impressions
I have finally found a deck that rivals Synchrocentric in the way it has a plethora of plays that can offset your opponent while still retaining card advantage. The fact that the deck has 2 and 3 card OTKs is just icing on the cake. Synchrocentric could never OTK on the first turn unless you were holding a few limited cards. The ability for this deck to switch from passive to aggressive at the drop of hat catches so many opponents off guard that many times you can game them from just overwhelming there resources.
Monday, September 10, 2012
Cards That I Feel Should Exist 4 - 6: Video Compendium
Thank you for supporting the 1st 3 episodes of Cards that should exist. As I said earlier, I want to create and explore the many possibilities that "Could Be!" In the upcoming videos, I'll be working on using the Card Creator program/site to make the videos more visually appealing as well as talking about cards that have generic uses. Please be sure to share your thoughts in the comment section!
Monday, August 13, 2012
Cards That I Feel Should Exist 1 - 3: Video Compendium
I want to create cards that support the long forgotten Archetypes in Yugioh that Konami has for one reason or another has decided to abandon. In creating these cards, my goal is to design well balanced, but extremely playable cards for its designated archetypes. I obviously want the cards to be powerful, but not to the extent that they warp the game the way that Inzektors have made cards like Thunder King or Dimensional Prison useless.
Wednesday, July 18, 2012
Goat Format Banlist - April 1st, 2005
All sets up to Cybernetic Revolution in 2005 are legal for Goat Format play. This is what the banlist looked like at the time:
Wednesday, April 11, 2012
You're Doin It Wrong - Card-Car "D"
I just laugh at everyone who thinks that this card is overrated. These are the same people who said that Tour Guide from the Underworld and Reborn Tengu were overrated. If I remember correctly, didn’t those cards basically change how the game was played? Don’t be so elitist in your mentality where you think that if it is played by many and cost more than you “feel” it should cost, then the card is “Over Rated.”
Saturday, April 7, 2012
Meta Shift?
It seems like once again the game is shifting from wombo combos to more skill based and control oriented decks. In my honest opinion the skill level required to pilot the top decks in the format successfully has been taken to a new level. Obviously they all have their herp-derp plays, but when those plays aren’t available you have to be able to make something happen out of nowhere. That is where skill comes in.
Wednesday, April 4, 2012
Side Board tech to consider - Absolute Crusader
Most people threw this card to the side because it seemed to be just a watered down thunder king rai-oh with 100 less attack. I on the other hand picked up a playset of 1st editions because the effect was just too good to ignore :
Saturday, March 10, 2012
Want List
This is a list of my current Yugioh wants. I am willing to trade or buy the following cards:
Thursday, January 19, 2012
Thursday, January 12, 2012
Monday, January 9, 2012
Tuesday, January 3, 2012
Meta-Gaming #1 - Inzektors
I've decided to move my discussion about decktypes to my blog because the majority of my subscribers are not interested in watching a video about what I think about this subject. So this will be the first installment of archetype and decktype discussions called Meta-Gaming! In this series, I intend to introduce an upcoming or established decktype, talk about how it wins, and most importantly, HOW TO BEAT IT! Allow me to introduce you to the Inzektor archetype.
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