I want to create cards that support the long forgotten Archetypes in Yugioh that Konami has for one reason or another has decided to abandon. In creating these cards, my goal is to design well balanced, but extremely playable cards for its designated archetypes. I obviously want the cards to be powerful, but not to the extent that they warp the game the way that Inzektors have made cards like Thunder King or Dimensional Prison useless.
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Monday, August 13, 2012
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