[Cannot be Special Summoned. During your Main Phase 1 of the turnthis card was Normal Summoned: You can Tribute this face-upcard; draw 2 cards, and enter your End Phase. You cannot Special Summon a monster(s) the turn you activate this effect.]
Take a step back and look logically at what good cards do. Now separate yourself from your defeatist, nihilistic, anarchist attitude and realize that the card is actually REALLY GOOD. Remember how people once thought that Pot of Duality should not be played in a deck that special summoned often? Then suddenly people realized that Pot of Duality helped you dig for those big Special Summon plays faster or allowed you to do something when special summoning was a non factor.
Card-Car “D” is very similar in that fashion. This card is going to allow really, really, slow decks to compete even better in a meta full of explosive decks. How? You set your protection cards, play Pot of Duality, summon Card-Card “D”, get your PLUS ONE, then end your turn knowing that your opponent has to grind through your backrow or else be forced to deal with your massive advantage when your turn comes back around. That is the beauty of this card. In conjuction with cards like Battle Fader and Swift Attack Scarecrow, you can stall forever waiting for your precious combo pieces and then set up for your lock or OTK.
Now that you have a better understanding of how to play this card, please try to explain to me how this card is bad or overrated in the comment section. Thanks for reading!