I will try to explain the phenomenon that is "Victory Without Running X Card." I am talking about the people who claim that certain cards are not required to run certain decks effectively. Starting with Gladiator Beasts, Prisma vs Prismaless. If you found great success with your GB deck that didnt run Prisma back in the day, can you honestly say that it was BECAUSE you did not run Prisma?
I would wager that the reason you were successful was because you were able to perform the Herp Derp plays that are so common of GB deck. Attack, tag, do stuff, rinse repeat.
The same is true with Tour Guide from the Underworld in many of the current meta decks...specifically Agents and Dark World.
You see, many decks just flat out win because they are able to do WHAT THEY DO. With Agents, you drop Hyperion, blow up some shit, then drop Kristya. Your opponent is unable to clear Kristya, GG. That is the derpness of Agents. There are so few outs to Kristya in the main deck of most decks that she alone can win the game. The same is true with Dark World. Having Grapha in grave with a normal summonable Dark World monster means that you can beatdown with Grapha every turn. Everyone knows that it is very difficult to deal with 2700-3000atk beater EVERY TURN. Eventually you are going to run out of resources and answers to deal with it. Re-read both scenarios. Notice how both did not involve Tour Guide? Now imagine if Tour Guide is thrown into the mix.
Agents: You essentially increase your chances of seeing Earth, Herald of Orange, Honest, or even Effect Veiler. With 2 Cards in hand (Hyperion and Tour Guide) and 2 Cards in grave (Venus and a Earth) you can put massive damage on board: SS Hyperion -> banish Venus -> banish Earthl; blow up random card on opponents field -> TGU gets 2nd TGU -> Leviair gets Venus: 2700 + 1800 + 1600 = 6100. With minimal resources you have punished an opponent for having to play Solemn Warning on your Venus after you tried to activate its effect.
Dark World: You are going first, which opening hand would you rather have:
Grapha, Gates, Snow, Mind Crush, Beiige, Broww
Grapha, Gates, Snow, Mind Crush, Tour Guide, Broww.
In the first hand, Gates is completely dead. TGU allows you to use your Gates on the 1st turn. It's as simple as: TGU -> Broww -> Leviathan -> Detach Broww to boost Leviathan. Now there is a Fiend in the Grave and you are free to play Gates. Sure you could have opened with Dragged Down or Dealings. But what if it is the mirror match? And let's say that it was not the mirror match. The hand that includes TGU in addition to Dragged Down and Dealings is STILL THE SUPERIOR HAND!
Let me know what you think.
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